Overview of methodologies
What methodologies will be covered?
There are many methodologies that make up the collaborative design process. When we talk about design inspired by nature and with a focus on economic and socio-environmental regeneration, it is necessary to compile a multitude of contents that can be useful to achieve this goal. I call this compilation CollabDesign 1.0.
Collab comes from Collaboration and Design to draw, plan.
This compilation arises from my concern about having to look for solutions on different sides all the time for each different context in which I work. It is a proposal for dialogue between complementary social technologies.
The Meta Model of Living Organisms applied to Projects developed by John Croft is the guiding line of this dialogue.
Therefore, the methodologies that are addressed within the CollabDesign universe are several. Some of them have already been mentioned in the dissemination of the course and I will repeat them here.
Design Thinking it is an approach used to solve problems creatively from the comprehensive collection of information about the context of the problem and the people involved in it, and then go on to generate ideas and test solutions. As an approach, the ability to combine empathy for the context of a problem is considered to put people at the center of a project's development; creativity to generate solutions and critical thinking to analyze and adapt the solutions to the context. Adopted by individuals and organizations, mainly in the business world, as well as in engineering and contemporary design, design thinking has seen its influence grow among several disciplines today, as a way to approach and solve problems. Read more
Theory U proposes that the quality of the results we create in any type of social system depends on the quality of attention, presence and awareness that show the participants. The vast majority of methodologies are based on learning from the past, while most challenges in the world need something different: giving up the past, to understand what is true, the source and create the possibilities for emerging future. This methodology offers incredible tools that aim to reconnect the individual with himself, with others and with the environment through a powerful system. Within Theory U we also find the Social Presence Theater, a powerful tool that allows participants to embody the solutions presented by the model. Read more
Dragon Dreaming offers a set of techniques and tools to create collaborative projects so that we can capture the collective intelligence of a group and develop ideas through games and games. The whole process is done in a playful way and people are invited to explore a new way of working in a process of self-management. This is a methodology focused on social innovation and brings together more than 60 tools to empower projects that are geared towards the personal development, strengthening communities and provide a service to planet Earth. Read more
Sociocracy is a methodology that offers a governance system that operates from the bottom up through a circular structure. It is composed of powerful tools for decision making, conflict resolution, election of representatives in organizations and decentralized management. In fact, sociocracy could offer a whole new way of governing a company, a school and even a country. Today there are other strands inspired by sociocracy that bring small differences: Sociocracy 3.0, Organic Organizations (O2) and Holacracia. Read more
Nonviolent Communication (or CNV)
Non-violent communication, developed by Marshall Rosenberg, is a proposal for a communication model that aims to make the communication process more compassionate and humane. Rosenberg realized that most people want to communicate empathetically, but they don't have the vocabulary to express feelings and needs. He developed a simple communication model where people can practice empathy through a solid emotional vocabulary that clarifies people's needs. It is a powerful conflict resolution and self-awareness tool, essential in any type of organization that aims to offer a welcoming space for its members.
Systemic thinking is the basis of all the methodologies presented here. In fact, it is the updating of modern science for the 21st century. It is an approach that aims to see the world as a network, as a tangle of complex relationships that adapt according to their interactions. We can say, generically, that a system is a set of parts that interact with each other. The root of systemic thinking lies in the idea that each part of the system influences the whole (the malfunctioning heart does not only harm the circulatory system, but all other organs). To say that something is a system means to say that it is made up of a set of parts that influence each other. The parties can be people (like a football team), concepts and ideas (the values of a company) and even processes.
Theater of the oppressed
Teatro do Oprimido was developed by the Brazilian theater director Augusto Boal. Their explorations were based on the assumption that dialogue is the common and healthy dynamic among all human beings, that all human beings desire and are capable of dialogue and that, when a dialogue becomes a monologue, oppression begins. The theater then becomes an extraordinary tool for transforming the monologue into dialogue. “While some people do theater,” says Boal, “we are all theater”. This methodology is essential to empower a social designer and getting organizations to engage in the regeneration process in the first person through a playful and gamified approach. Read more
Pedagogy of the Oppressed
The pedagogy of the oppressed was proposed by Paulo Freire in 1968 as the new vision of liberating education. We live in a society in which we experience an eternal cycle of oppression. And, within this cycle, the greatest dream of the oppressed is to become an oppressor. The pedagogy of the oppressed aims to break this cycle and give the oppressed the option of breaking the oppressive currents of the educational system. Through a compassionate and sober vision, Paulo Freire revolutionized education and built the basis for what we now call facilitation. Read more
THE deep ecology, direct translation from English deep ecology, is a concept proposed by the Norwegian philosopher and ecologist Arne Næss in 1973, which sees humanity as another thread in the “web of life” (web of life). According to this concept, each element of nature, including humanity, must be preserved and respected to guarantee the balance of the biosphere system. The term was created to counter the concept, also formulated by Næss, of “shallow ecology”. According to him, this is the dominant paradigm about the use of natural resources, in which humans are the center of everything and nature is something to be explored. One of the great thinkers of Deep Ecology is Joanna Macy. A respected voice in the peace, justice and ecology movements, she intertwines her academic background with five decades of activism. The central principle of deep ecology is the belief that the environment as a whole must be respected and considered to have certain inalienable legal rights to live and flourish, regardless of their instrumental utilitarian benefits for human use.
Creativity and innovation have long been seen as a “black box”. As business people and shaped by society, we usually don't try to understand this process.
When designers, inventors and others called “creatives” enter a room with an objective or challenge to be solved, we expect them to leave with more or less creative discoveries and results. When we observe them in activity, we can notice a combination of using sketches, lively conversations, messy tables and drinks. However, the fundamental nature of what happens in that room remains a mystery. It is easy to leave creativity to the “creative” types and say to yourself, “I am not a creative person”.
The fact is that, in a complex, dynamic and competitive economy, it is no longer acceptable to stay in that position. If you are a person who works with collaborative processes, you must become, to some extent, a creative person.
Creative people tend to apply practical techniques and simple strategies to help them get where they want to go. They use tools to examine things in depth, to experiment and test hypotheses, to generate new and surprising insights and results.
These practices were collected and called “gamestorming”, a collection with the best of these tools gathered in one place.
Biomimicry can be a great deal: a mental model, an innovation tool or a science. But do not worry, knowing the exact description of the term does not change its main objective, which is inspiration in nature and in the conditions created throughout its existence. If we observe the formation of the word, we can understand its meaning more literally: bio means life and mimesis it is imitation. Biomimicry, therefore, is the imitation of life. That way, we can summarize biomimetics in a simplified way using the title of the book by Janine Benyus, co-founder of the Biomimicry Institute: “Biomimetics is innovation inspired by nature.”
Biomimicry is the connection between nature and design, and this is how we can understand its importance for solving problems in the contemporary world. Still according to Janine, biomimetics brings the concept of nature as a model, as a measure and as a mentor of all things.